I hope that those with responsibility for procuring ePMA type functionality have regard for all the other things that this process requires in order to improve medicine safety.
If you’ve ever tried to cut a piece of acrylic with a tool designed to cut wood or metal, you know that the plastic doesn’t cut in the same way that either of the other materials would. It melts at the cutting location, often gumming up the tool but always releasing a terrible smell that will encourage anyone who has tried this to get the proper plastic cutting tools instead of taking shortcuts. Other tools that heat up plastic also have this problem, as Gizmodo reported recently, and it turns out that the plastic particles aren’t just smelly, they’re toxic.
The report released recently focuses on 3D printers which heat plastic of some form or other in order to make it malleable and form to the specifications of the print. Similar to cutting plastic with the wrong tool, this releases vaporized plastic particles into the air which are incredibly small and can cause health issues when inhaled. They are too small to be seen, and can enter the bloodstream through the lungs. The study found 200 different compounds that were emitted by the printers, some of which are known to be harmful, including several carcinogens. The worst of the emissions seem to be released when the prints are first initiated, but they are continuously released throuhgout the print session as well.
Perhaps it’s not surprising that aerosolized plastic is harmful to breathe, but the sheer magnitude of particles detected in this study is worth taking note of. If you don’t already, it might be good to run your 3D printer in the garage or at least in a room that isn’t used as living space. If that’s not possible, you might want to look at other options to keep your work area safe.
Thanks to [Michael] for the tip!
Google Home, Amazon Alexa, Apple Siri, Microsoft Cortana, Samsung Bixby, today we are virtually surrounded by a crowd of digital assistants. These artificial personalities are deeply impressive from a technical standpoint but they have one glaring issue: despite the best efforts of their creators, t…
Jonathan at Impractical.ly Awesome posts about logging accelerometer data with the micro:bit
The micro:bit has an accelerometer and magnetometer (compass) powered by ST’s LSM303AGR chip (https://www.st.com/en/mems-and-sensors/lsm303agr.html). According to the chip’s technical specs, in terms of acceleration, you can use the micro:bit to measure acceleration up to ±16g (1g being acceleration due to gravity, i.e. 9.8 m/s2—16g is 16x acceleration due to gravity). The micro:bit uses this chip to detect gestures but it can also be used just to read acceleration in 3 axes.
In this first part, I will show a method of setting the sampling rate and plotting the accelerometer data from the micro:bit.
It’s great that the Mu Editor will allow display of the data and plot it too.
Via Open Culture!
David Lynch and Mark Frost’s Black Lodge/Red Room, the extra-dimensional space that is both an integral part of Twin Peaks and iconic in its set design, is a place most of us would not want to visit. Detective Dale Cooper got trapped there for 25 years and it was not pleasant. But that hasn’t stopped fans from wanting to create that space any chance they get, whether as a bar or place to sing karaoke. And when the final episode of the second season showed the lodge was an endless series of rooms connected by hallways, it wasn’t long until the video game versions started appearing.
Well, now you can really get lost in the Black Lodge with the slow unveiling of Twin Peaks VR, which AdWeek says will be available “sometime in 2019” on Steam for HTC Vive and Oculus Rift.
This second clip gives us a bit more of the Red Room and a dubious looking Audrey Horne. The Convenience Store, however, is well done.
But this is, we stress, nowhere near a finished version. It’s not even clear if any of this will make it into the final version.
A beta version premiered two weeks ago at Lynch’s Festival of Disruption in Los Angeles. AdWeek had the only real description of the five minute demo, which starts near the ring of saplings in Glastonbury Grove:
Immediately after the pool turns to blood, viewers are transported to the Red Room, an extra-dimensional space that’s been a key feature of Twin Peaks in both the original series from the 1990s and the modern revival that aired last year. (It’s also a location frequently visited by the show’s main character, FBI Special Agent Dale Cooper.) Inside the room, viewers aren’t able to walk like they can in some VR experiences, but they’re able to teleport within the room as it rapidly changes in ways similar to what happens in the show itself. (One moment, a statue falls over before running around as a shadow on the other side of a curtain. In another, users can pick up a coffee mug that won’t empty until the second time it’s picked up.) The demo ends as a white horse appears in the room in the distance, surrounded in darkness but unreachable.
The best news is that the company developing the game, Collider Games, is giving creative control to Lynch, so hopefully the game won’t be like those terrible non-Lynch episodes in Season Two. Says AdWeek:
Coilcraft’s app note on temperature rise due to losses on inductors and transformers. Link here (PDF)
Core and winding losses in inductors and transformers cause a temperature rise whenever current flows through a winding. These losses are limited either by the allowed total loss for the application (power budget) or the maximum allowable temperature rise.
For example, many Coilcraft products are designed for an 85°C ambient environment and a 40°C temperature rise implying a maximum part temperature of +125°C. In general, the maximum allowed part temperature is the maximum ambient temperature plus temperature rise. If the losses that result in the maximum allowed part temperature meet the power budget limits, the component is considered acceptable for the application.
In addition to great speakers and enlightening workshops at Supercon, we have an area set aside for attendees to hack on their conference badges. There is no prerequisite beyond having a badge and a willingness to get hands-on. From hardware beginners to professional embedded system developers, we welcome all skill levels!
The image above is a free-form LED light sculpture by [4C1dBurn], who had just learned to solder and this is how a new skill was put into practice. In the background is the badge hacking arena: 7 tables set up in a row with 6 seats per table. The doors opened at 9AM and almost all the seats were filled by 9:30AM. There’s a constant flow as people leave to attend a talk or workshop, and others arrive to fill the vacancy.
In our hardware hacking overview, we shared an example of an LED array controlled by badge using shift registers. Several badge hackers built on top of this idea. [X] is making a version for surface mount LEDs, and [macegr]’s variant incorporated an USB-to-serial adapter on board to reduce wire clutter. He calls it a “quality of life improvement” and we think it’s brilliant.
Any reduction in wire clutter can only help with the many glorious explosions of wires scattered about. This particular example is a work-in-progress by [carfucar] turning a badge into wireless remote for a large array of WS2812B LED strips.
Heeding our call to action in the hardware hacking overview, there are at least two efforts underway to add wireless communication capability to the badge. [Preston] is making good progress teaching a badge to talk to an AVR-IoT module. [morgan] and [Ben] are building a mesh network using ESP32s. If it gets up and running, they’ve brought a bunch of ESP32s to add more nodes to their network.
For the talks currently on stage, go to the Supercon event page and click “Livestream” in the upper right corner for the official live stream. Badge hacking will continue all through Supercon, parts of which will be visible through unofficial livestream of badge hacking from attendees like [X]’s robot [Sharon].