If you’ve ever tried to cut a piece of acrylic with a tool designed to cut wood or metal, you know that the plastic doesn’t cut in the same way that either of the other materials would. It melts at the cutting location, often gumming up the tool but always releasing a terrible smell that will encourage anyone who has tried this to get the proper plastic cutting tools instead of taking shortcuts. Other tools that heat up plastic also have this problem, as Gizmodo reported recently, and it turns out that the plastic particles aren’t just smelly, they’re toxic.
The report released recently focuses on 3D printers which heat plastic of some form or other in order to make it malleable and form to the specifications of the print. Similar to cutting plastic with the wrong tool, this releases vaporized plastic particles into the air which are incredibly small and can cause health issues when inhaled. They are too small to be seen, and can enter the bloodstream through the lungs. The study found 200 different compounds that were emitted by the printers, some of which are known to be harmful, including several carcinogens. The worst of the emissions seem to be released when the prints are first initiated, but they are continuously released throuhgout the print session as well.
Perhaps it’s not surprising that aerosolized plastic is harmful to breathe, but the sheer magnitude of particles detected in this study is worth taking note of. If you don’t already, it might be good to run your 3D printer in the garage or at least in a room that isn’t used as living space. If that’s not possible, you might want to look at other options to keep your work area safe.
In addition to great speakers and enlightening workshops at Supercon, we have an area set aside for attendees to hack on their conference badges. There is no prerequisite beyond having a badge and a willingness to get hands-on. From hardware beginners to professional embedded system developers, we welcome all skill levels!
The image above is a free-form LED light sculpture by [4C1dBurn], who had just learned to solder and this is how a new skill was put into practice. In the background is the badge hacking arena: 7 tables set up in a row with 6 seats per table. The doors opened at 9AM and almost all the seats were filled by 9:30AM. There’s a constant flow as people leave to attend a talk or workshop, and others arrive to fill the vacancy.
Any reduction in wire clutter can only help with the many glorious explosions of wires scattered about. This particular example is a work-in-progress by [carfucar] turning a badge into wireless remote for a large array of WS2812B LED strips.
Heeding our call to action in the hardware hacking overview, there are at least two efforts underway to add wireless communication capability to the badge. [Preston] is making good progress teaching a badge to talk to an AVR-IoT module. [morgan] and [Ben] are building a mesh network using ESP32s. If it gets up and running, they’ve brought a bunch of ESP32s to add more nodes to their network.
For the talks currently on stage, go to the Supercon event page and click “Livestream” in the upper right corner for the official live stream. Badge hacking will continue all through Supercon, parts of which will be visible through unofficial livestream of badge hacking from attendees like [X]’s robot [Sharon].
Pinball still has that bit of magic that makes it stand out from first person shooters or those screen mashers eating up your time on the bus. The secret sauce is that sense of movement and feedback, and the loss of control as the ball makes its way through the play field under the power of gravity. Of course the real problem is finding a pinball machine. Pinbox 3000 is swooping in to fix that in a creative way. It’s a cardboard pinball machine that you build and decorate yourself.
We ran into them at Maker Faire New York over the weekend and the booth was packed with kids and adults all mashing flippers to keep a marble in play. The kit comes as flat-pack cardboard already scored and printed with guides for assembly which takes about an hour.
The design is quite clever, with materials limited to just cardboard, rubber bands, and a few plastic rivets. Both the plunger that launches the pinball and the flippers are surprisingly robust. They stand up to a lot of force and from the models on display it seems the friction points of cardboard-on-cardboard are the issue, rather than mechanisms buckling under the force exerted by the player.
When first assembled the playfield is blank. That didn’t stop the fun for this set of kits stacked back to back for player vs. player action. There’s a hole at the top of playfields which makes this feel a bit like playing Pong in real life. However, where the kit really shines is in customizing your own game. In effect you’re setting up the most creative marble run you can imagine. This task was well demonstrated with cardboard, molded plastic packaging (which is normally landfill) cleverly placed, plus some noisemakers and lighting effects. The company has been working to gather up inspiration and examples for building out the machines. We love the multiple layers of engagement rolled into Pinbox, from building the stock kit, to fleshing out a playfield, and even to adding your own electronics for things like audio effects.
Check out the video below to see the fun being had at the Maker Faire booth.
Serpentine is a gesture sensor that’s the equivalent of a membrane potentiometer, flex and stretch sensor, and more. It’s self-powering and can be used in wearable hacks such as the necklace shown in the banner image though we’re thinking more along the lines of the lanyard for Hackaday conference badges, adding one more level of hackability. It’s a great way to send signals without anyone else knowing you’re doing it and it’s easy to make.
Serpentine is the core of a research project by a group of researchers including [fereshteh] of Georgia Tech, Atlanta. The sensor is a tube made of a silicone rubber and PDMS (a silicone elastomer) core with a copper coil wrapped around it, followed by more of the silicone mix, a coil of silver-coated nylon thread, and a final layer of the silicone mix. Full instructions for making it are on their Hackaday.io page.
There are three general interactions you can have with the tube-shaped sensor: radial, longitudinal, and tangential. Doing various combinations of these three results in a surprising variety of gestures such as tap, press, slide, twist, stretch, bend, and rotate. Those gestures result in signals across the copper and silver-coated nylon electrodes. The signals pass through an amplifier circuit which uses WiFi to send them on to a laptop where signal processing distinguishes between the gestures. It recognizes the different ones with around 90% accuracy. The video below demonstrates the training step followed by testing.
The IBM 1401 is a classic computer which IBM marketed throughout the 1960s, late enough for it to have used transistors rather than vacuum tubes, which is probably a good thing for this story. For small businesses, it was often used as their main data processing machine along with the 1403 printer. For larger businesses with mainframes, the 1401 was used to handle the slower peripherals such as that 1403 printer as well as card readers.
The Computer History Museum in Mountain View, CA has two working 1401s as well as at least one 1403 printer, and recently whenever the printer printed out a line, the computer would report a “print check” error. [Ken Shirriff] was among those who found and fixed the problem and he wrote up a detailed blog entry which takes us from the first test done to narrow down the problem, through IBM’s original logic diagrams, until finally yanking out the suspect board and finding the culprit, a germanium transistor which likely failed due to corrosion and an emitter wire that doesn’t look solidly connected. How do they know that? In the typical [Ken]-and-company style which we love, they opened up the transistor and looked at it under a microscope. We get the feeling that if they could have dug even deeper then they would have.
To say that the Commodore 64 was an important milestone in the history of personal computing is probably a bit of an understatement. For a decent chunk of the 1980s, it was the home computer, with some estimates putting the total number of them sold as high as 17 million. For hackers of a certain age, there’s a fairly good chance that the C64 holds a special spot in their childhood; perhaps even setting them on a trajectory they followed for the rest of their lives.
At the risk of showing his age, [Clicky Steve] writes in to tell us about the important role the C64 played in his childhood. He received it as a gift on his fifth birthday from his parents, and fondly remembers the hours he and his grandfather spent with a mail order book learning how to program it. He credits these memories with getting him interested in technology and electronic music. In an effort to keep himself connected to those early memories, he decided to build a modern keyboard with C64 keycaps.
As you might expect, the process started with [Steve] harvesting the caps from a real Commodore, in fact, the very same computer he received as a child. While the purists might shed a tear that the original machine was sacrificed to build this new keyboard, he does note that his C64 had seen better days.
Of course, you can’t just pull the caps off of C64 and stick them on a modern keyboard. [Steve] found the STLs for a 3D printable C64 to Cherry MX adapter on GitHub, and had 80 of them professionally printed as he doesn’t have access to an SLS printer. He reports the design works well, but that non-destructively removing the adapters from the caps once they are pressed into place probably isn’t going to happen; something to keep in mind for others who might be considering sacrificing their personal C64 for the project.
[Steve] installed the caps on a Preonic mechanical keyboard, which worked out fairly well, though he had to get creative with the layout as the C64 caps didn’t really lend themselves to the keyboard’s ortholinear layout. He does mention that switches a bit heavier than the Cherry MX Whites he selected would probably be ideal, but overall he’s extremely happy with his functional tribute to his grandfather.
When you think of sports, you usually think of something that takes a lot of physical effort. Golf is a bit different. Sure, you can get some walking in if you don’t take a cart. But mostly golfing is about coordination and skill and less about physical exertion. Until you want to practice driving. You hit a bucket of balls and then you have to go walk around and pick them up. Unless you have help, of course. In particular, you can delegate the task to a robot.
The robot that [webzuweb] built looks a little like a plywood robot vacuum. However, instead of suction, it uses some plywood disks to lift the balls and deposit them in a hopper. The electronics consist of an Arduino and an Orange Pi Lite. A GPS tells the robot where it is and it develops a search pattern based on its location.
Although [webzuweb] notes he isn’t done with the project, it looks pretty good. He describes the software, but it doesn’t appear to be posted anywhere. However, he does describe its operation and how it changes mode based on its current state.
We can’t decide if golf is really a sport or more of a game. We were surprised to read that if you carry your own bag and don’t use a cart you can burn about 360 calories an hour which is somehow more than a gymnast burns, which hardly seems possible.
Of course, most people use a cart and a caddy, so they aren’t going to burn those calories. If you are in the market for a cool cart, we liked this one. Or, perhaps you’d like one with more power.